Video games - component 1 - section B

Key terms

Distribution - How a media product is received and gets to the audience

Globalisation - Interconnectedness of the world and it  coming together

Convergence - The coming together of previously separate media industries

Horizontal Integration - Where a corporation owns other corporations in the same industry

Vertical integration - When a media institution buys a business in a different stage of production

Institution - A company with its own identity

Synergy - When two things work well together

Digital Technology - Any technology that involves a computer

Multimedia integration - The use of digital technology to bring together different industries

Conglomeration - Where one business buys out another business to form a big business



Explore how ownership has shaped Assassins Creed III: Liberation
(12 marks)


Plan

  • Ubisoft Montreal - major producer with high production values 
  • Playstation Vita - 2012, A poorly performing console 
  • PEGI 18
  • Regulation of video game industry is ineffective and confusing 
  • Multi platform release - re-released for home consoles 
  • In 2019 the game was re-released for 2nd time
  • Heavily criticised and underperformed, 600,000 copies sold 
  • Trailer
  • Latest Assassin's Creed game gives out AC: liberation III free 
  • French studio - french weapons, french subtitles
  • released in Japan as Assassins Creed: Lady liberty. Localisation 
Knee Jerk: Assasins creed is a mainstream, major videogame with high production values, produced by a main producer.
  • High production values and budget trailer, looks more like a film than a video game, Voice over and has a narrative/story 
  • The use of merchandise - can get hoodies, rucksacks 
  • Portable device means you can carry it anywhere making it more immersive 
Assassins Creed poster
  • Has a PEGI rating - 18 rating shows violence, audience expect it so they buy it 
  • Ubisoft is displayed bottom right showing the mainstream/major producer
  • Looks like every other assassins creed game and mainstream video game
  • Not immediately obvious she's a women trying to hide the fact she's a women 
  • Stereotypically targeting a male mainstream audience 
  • Selected a mixed race women 
  • Straightforward cover for a mass audience 
  • Repetition of genre conventions 

The 25th ward: The silver case
  • Independent 
  • Low production Value - mainly black and white 
  • No recognised logo 
  • Characters look east asian, look fairly normal, logo goes through their faces
  • Text based graphic adventure game 

Explore the ways in which audiences an use and take pleasure from video games. Make explicit reference to Assassins creed: Liberation III

  • Challenges - level up 
  • Play online with friends
  • Fandom - communities come together, people make friends, chat on forums 
  • Part of a franchise 
  • Escapism - escape reality, murder, action, parkour 
  • Explore Notre Dame cathedral - data being used to help rebuild 
  • High production values
  • Soundtrack - targets niche specialised audience 
  • Allows audiences to identify and play as a black women 
  • Breaks 4th wall - simulation
  • Information - historical information - architecture
  • Social Interaction and bragging rights
  • Cultural capital of ownership - buy a special edition 




















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