Target audience for Assassins Creed ||| Liberation
Pen portrait for the target audience for Assassins Creed III: Liberation :
Age: 17 (14-20)
Gender: Male
Class: Working Class
Lifestyle: students
Cultural capital: no cultural capital
Merchandise:
There are certain items of merchandise that would appeal to a niche audience
Henry Jenkins - Fandom
Negotiated:
Negotiating the ideology of the producer - They may find the game boring and confusing but agree with the Anti-slavery message or they may enjoy the game but find the narrative boring
Oppositional:
Rejecting the ideology of the producer - The game is boring and not enjoyable, violence shouldn't be used to solve problems
Aberrant:
If you don't understand it
Hypodermic needle theory - Passive theory
Lore - refers to the deeper story behind Video games which is not apparent
Environmental storytelling - You get the story through descriptions of objects or through characters in the game
Dark souls 3 - make reference to in the exam
The silver Case : the 25th ward
One of the main benefits of fandom is it leads to social interaction.
Age: 17 (14-20)
Gender: Male
Class: Working Class
Lifestyle: students
Cultural capital: no cultural capital
Merchandise:
There are certain items of merchandise that would appeal to a niche audience
Henry Jenkins - Fandom
- Fandom refers to . particularly organised and motivated audience of A certain media producer franchise
- unlike the generic audience or the classic spectator, fans are active participants in the construction and circulation of textual meanings
- Attitudes towards things and other people change (may be more violent)
- Become stupid
- You become antisocial
Audience theory - hypodermic needle theory
- Flawed model as people may not actually go out and kill people after playing video games
- Only industry we need to apply it to is the video game industry
How might this game present a threat to the audience?
- Ideology is reinforced repeatedly, lots of violence throughout the game - Cultivation theory, so audience are repeatedly doing it
- Cultivates an ideology that violence is the answer
Moral panic - fear is created by the media over exaggerating events
Amplification - Where the media pushes something out of all proportion
Reception theory: Stuart Hall
Encoding and decoding
Preferred:
For assassins creed violence is the acceptable and in life there is good guys and bad guys which is binary opposition, violence is fun, female character so gender equality, a celebration to French history and culture, anti-slavery
For assassins creed violence is the acceptable and in life there is good guys and bad guys which is binary opposition, violence is fun, female character so gender equality, a celebration to French history and culture, anti-slavery
Negotiated:
Negotiating the ideology of the producer - They may find the game boring and confusing but agree with the Anti-slavery message or they may enjoy the game but find the narrative boring
Oppositional:
Rejecting the ideology of the producer - The game is boring and not enjoyable, violence shouldn't be used to solve problems
Aberrant:
If you don't understand it
Hypodermic needle theory - Passive theory
Lore - refers to the deeper story behind Video games which is not apparent
Environmental storytelling - You get the story through descriptions of objects or through characters in the game
Dark souls 3 - make reference to in the exam
The silver Case : the 25th ward
- Grasshopper manufacture 2018
- they are visual novels or text based adventure games
- They are highly atypical of the genre
- little characterisation, a deliberately difficult plot to follow that frequently contradicts itself
- Lack of structure
- Lack of game play, argument that this isn't a video game
- Sound effects are horrible and you can't switch it off, its an identifying factor of the game and it doesn't care about hat the audience thinks
- Excessive se of strong language
- Random use of violence
- Example of intertextuality to pokemon
- Niche audience - mainly people who play a wide range of video games
Manifestations of fandom:
One of the main benefits of fandom is it leads to social interaction.
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